Feel kind of like a "twin-stick" paddle game, which is pretty cool. Would be nice if the camera pans out to keep the paddle and ball in view at all times.
PONG SPLORIA | Remake of the Retro Classic PONG | New 2018 Indie Game
You awesomely break away from the constraints of Y movement. You take it on your self to undertake the fantastic journey of the combined X and Y axis’s. Now you must get to the upgrade facility to get upgrades. PONG is your eyes. You are PONG’s mobility. You and your trusty PONG will have to make this journey together. Can you help your trusty ally PONG to get to the upgrade facility?
The retro classic PONG is brought back in 2018 with cutting edge music and graphics. PONG SPLORIA is a tribute to the Grand Daddy of all video games PONG. Now the paddle and PONG are not limited to Y axis movement. Break away and experience true 2D game play with the classic PONG feel in PONG SPLORIA.
Design by MAG WEB DESIGNS GAME WORKS
Music by Flint Custom
SEO by Flint SEO company
PONG SPLORIA was developed and made with the excellent(and free) open source GODOT.
Arrow keys move
“A”,”D” keys pivot paddle rotation
“M” opens game menu
Get PONG to the upgrade facility
Click download now to get access to the following files:
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Thanks for the review and play test. Good Idea, I'll have to look into zooming the camera. Should be pretty easy something like.
if pong.global_position > screen_size:
zoom camera out
Pseudo code lol cause I just started with Godot.
This game is really weird in a really cool way. I like the music and atmosphere a bunch! I think the concept of moving your paddle around an environment while trying to bounce a ball around is cool, too! The only thing that keeps me from really digging in is that the controls are kind of oddly floaty. It might also be cool to be able to switch the camera's focus between the ball and the paddle. I found I lost my paddle sometimes if the ball strayed too far from it.
Thanks for taking the time to play and review. Yes the movement is floaty. I was playing around with the physics process in Godot so it's not moving with Vector2D() rather the physics "impulses". Should prolly change that. Yeah the game is frustrating lol. Really appreciate the feedback.
You can "fling" PONG with the mouse button too, angry birds style. :D