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(+1)

Feel kind of like a "twin-stick" paddle game, which is pretty cool. Would be nice if the camera pans out to keep the paddle and ball in view at all times.

(1 edit)

Thanks for the review and play test.  Good Idea,  I'll have to look into zooming the camera.  Should be pretty easy something like.

if pong.global_position > screen_size:

    zoom camera out

Pseudo code lol cause I just started with Godot.

(+1)

This game is really weird in a really cool way. I like the music and atmosphere a bunch! I think the concept of moving your paddle around an environment while trying to bounce a ball around is cool, too! The only thing that keeps me from really digging in is that the controls are kind of oddly floaty. It might also be cool to be able to switch the camera's focus between the ball and the paddle. I found I lost my paddle sometimes if the ball strayed too far from it.

Thanks for taking the time to play and review.  Yes the movement is floaty. I was playing around with the physics process in Godot so it's not moving with Vector2D() rather the physics "impulses". Should prolly change that. Yeah the game is frustrating lol.  Really appreciate the feedback.

Spoiler:

You can "fling" PONG with the mouse button too, angry birds style. :D